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Déclencheurs du langage

Dans la vue Code, on cast réveille un bloc événement. Chaque nom est expliqué dans Exemples.

ball_lost​

Bloc: Event.OnBallLost.

on ball_lost {
notify("déclenché")
}

ball_possess​

Bloc: Event.OnBallPossess.

on ball_possess {
notify("déclenché")
}

cancel​

Bloc: Event.OnCancel.

on cancel {
notify("déclenché")
}

cast​

Bloc: Event.OnSkillCast.

on cast {
notify("déclenché")
}

event​

Bloc: Event.Custom.

on event("signal") {
notify("déclenché")
}

flow_off​

Bloc: Event.OnFlowDeactivate.

on flow_off {
notify("déclenché")
}

flow_on​

Bloc: Event.OnFlowActivate.

on flow_on {
notify("déclenché")
}

hit​

Bloc: Event.OnHit.

on hit {
notify("déclenché")
}

input​

Bloc: Macro.Input.

key​

Bloc: Event.OnKeyPress.

on key("jump") {
notify("déclenché")
}

key_release​

Bloc: Event.OnKeyRelease.

on key_release("jump") {
notify("déclenché")
}

land​

Bloc: Event.OnLand.

on land {
notify("déclenché")
}

state​

Bloc: Event.OnStateChanged.

on state {
notify("déclenché")
}

tackle​

Bloc: Event.OnTackleAttempt.

on tackle {
notify("déclenché")
}

test​

Bloc: Event.OnTest.

on test {
notify("déclenché")
}